Region ยท Independent
A blasted wasteland between the Wilderlands and Enultramar, its scarred highland plateau shaped by ancient geological violence โ earthquakes and tremors from primordial stone impacts gave the region its name long before humani inhabited it. The Alka Alon knew it as <strong>Asmadaralon</strong>, the Land of Scars, and it was here that the reclusive Alkan known as <strong>Korbal</strong> arose millennia before the gurvani invasion. Strategically vital because it lies between <strong>Olum Seheri</strong> and the southern Alshari sea, the region is largely uninhabited and impassable to large armies, yet riddled with the Brotherhood's safe houses, clandestine keeps, and bandit hideouts.
The Land of Scars is the ancient, shattered wasteland that separates the Alshari Wilderlands from Enultramar and the great Mindens ranges. Known to the Alka Alon as Asmadaralon โ Land of Scars โ the region takes its name from eons before the gurvani invasion: massive stones cast down from the Realms of Light struck the highland plateau, and the earthquakes and tremors that followed cracked and buckled the terrain into the scarred, water-poor waste it remains today.
The Land of Scars is a high-altitude rocky waste, marked by:
The Land of Scars is the natural barrier between the political halves of Alshar: the Wilderlands above (Vorone, the Magelaw, the Wilderlaw) and Enultramar below (Falas, the Coastlords). The traditional pass through it โ the road from the great gate above the Land of Scars down toward Anthatiel โ was the only practical large-army route, and that route is now Olum Seheri's territory. Korbal's necromancer city sits on the approach as a permanent strategic blockade.
The southern boundary of the Penumbra brushes the northern edge of the Land of Scars, with only a thin band of contested terrain between gurvani territory and the wasteland.
The Land of Scars has no settled human population. A handful of cannibal mountain-tribes survived the original cratering and shelter in caves; bandits, deserters from both the gurvani war and the Alshari rebellion sometimes use the region as a hiding-ground; very rarely an Alka Alon scout or a Kasari ranger crosses it on a deep mission. The Aronin warned Tyndal and Rondal that no humani had ever crossed it without being misled by night-mists, sinkholes, voices that lure travellers off cliffs, and the shades of the dead.
| Type | Region |
| Status | Independent |
| Current Ruler | No human or gurvani sovereignty; effectively no-man's-land |
Comments
Share your thoughts on this entry. Sign in with Google, Facebook, X (Twitter), or your Disqus account — we don't manage logins ourselves, and your account stays with the provider.