Lore โ€บ Nations & Places

Land of Scars

Region ยท Independent

Depiction of Land of Scars
AI-rendered depiction โ€” reviewed for accuracy against the books

A blasted wasteland between the Wilderlands and Enultramar, its scarred highland plateau shaped by ancient geological violence โ€” earthquakes and tremors from primordial stone impacts gave the region its name long before humani inhabited it. The Alka Alon knew it as <strong>Asmadaralon</strong>, the Land of Scars, and it was here that the reclusive Alkan known as <strong>Korbal</strong> arose millennia before the gurvani invasion. Strategically vital because it lies between <strong>Olum Seheri</strong> and the southern Alshari sea, the region is largely uninhabited and impassable to large armies, yet riddled with the Brotherhood's safe houses, clandestine keeps, and bandit hideouts.

The Land of Scars is the ancient, shattered wasteland that separates the Alshari Wilderlands from Enultramar and the great Mindens ranges. Known to the Alka Alon as Asmadaralon โ€” Land of Scars โ€” the region takes its name from eons before the gurvani invasion: massive stones cast down from the Realms of Light struck the highland plateau, and the earthquakes and tremors that followed cracked and buckled the terrain into the scarred, water-poor waste it remains today.

Geography

The Land of Scars is a high-altitude rocky waste, marked by:

  • Ancient impact-fractured rock formations, shattered and heaved by primordial seismic forces.
  • Few water sources; what springs remain are alkaline.
  • Treacherous footing for cavalry and impassable for wagons.
  • Fierce mountain weather, particularly in winter.
  • Significant magical resistance โ€” the stone impacts permanently scarred the Magosphere, creating thaumaturgic dead zones that impede scrying and spell-hooks.

Strategic significance

The Land of Scars is the natural barrier between the political halves of Alshar: the Wilderlands above (Vorone, the Magelaw, the Wilderlaw) and Enultramar below (Falas, the Coastlords). The traditional pass through it โ€” the road from the great gate above the Land of Scars down toward Anthatiel โ€” was the only practical large-army route, and that route is now Olum Seheri's territory. Korbal's necromancer city sits on the approach as a permanent strategic blockade.

The southern boundary of the Penumbra brushes the northern edge of the Land of Scars, with only a thin band of contested terrain between gurvani territory and the wasteland.

Inhabitants

The Land of Scars has no settled human population. A handful of cannibal mountain-tribes survived the original cratering and shelter in caves; bandits, deserters from both the gurvani war and the Alshari rebellion sometimes use the region as a hiding-ground; very rarely an Alka Alon scout or a Kasari ranger crosses it on a deep mission. The Aronin warned Tyndal and Rondal that no humani had ever crossed it without being misled by night-mists, sinkholes, voices that lure travellers off cliffs, and the shades of the dead.

Land of Scars
Dragonfire-blasted wasteland between Wilderlands and Enultramar
RegionHighland plateau between northern and southern Alshar
FoundedCreated by Sheruel's dragons during the early invasion (pre-Book 1 backstory)
Government
SovereigntyNo claimant; effectively no-man's-land
InhabitantsCannibal mountain-tribe remnants; bandits; very occasional Alka Alon or Kasari scouts
First appearsSpellmonger (Book 1) โ€” backstory; geographically central from High Mage (Book 5)
Notable features
  • Natural barrier between Wilderlands and Enultramar
  • Olum Seheri sits at its northern approach
  • High magical resistance from dragonfire residue
  • Treacherous footing impassable to large armies
  • Source of the eponymous "Scars" โ€” vast cratered glassed-rock formations
Land of Scars
Details
TypeRegion
Status Independent
Current RulerNo human or gurvani sovereignty; effectively no-man's-land

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