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The Wilderlands

Region · Duchy of Alshar

The vast, forested north of Alshar — poor in coin but rich in timber and independence, ground zero for the gurvani invasion and the cradle of the Magelaw.

The Wilderlands stretch from the western reaches of Wenshar in northern Remere, all the way to Boval Vale in the Mindens, and north to hug the Kuline Range on the Castali frontier. Most of the Wilderlands lie within Alshar, though a smaller Castali Wilderlands exists as well. Geography is dominated by heavy old-growth forest, broken rocky hill country, and isolated upland vales, with a short growing season and long snowy winters. The people of the Wilderlands, on both sides of the Castali-Alshari border, share customs, dialect, and worship, favouring rough-spoken independence and the old country divinities over the polished cults of the south.

Economically the Wilderlands are as poor as the coastal cities are rich. Instead of the stately plantations of the Riverlands, Wilderlords hold primitive motte-and-bailey castles devoted to harvesting timber, wool, honey, iron, and the odd silver mine. The summer capital of Alshar, Vorone, sits in the Alshari Wilderlands, as does the fortified town of Tudry and, historically, the pastoral fief of Boval Vale in the high Mindens.

The region was devastated by the initial gurvani invasion out of the Mindens, which overran Boval Vale, Farenrose, Green Hill, and dozens of minor fiefs, and eventually menaced Vorone itself. After Duke Lenguin's death, the teenage Duke Anguin re-established his court-in-exile in Vorone and, with the aid of Pentandra and Minalan, slowly reclaimed the Wilderlands. The northern portions of the old Wilderlands were subsequently carved off to form Minalan's new county palatine, the Magelaw, leaving the southern reaches around Vorone under direct Alshari ducal rule.

The Wilderlands
The northern frontier of Alshar and Castal
Nickname: The Wilderlands; Wilderlords' country
KingdomKingdom of Castalshar (Alshari and Castali sectors)
RegionNorth-western Five Duchies; bordering the Mindens (west), the Penumbra (north-west), the Northern Steppes (north)
FoundedLoosely-settled Narasi frontier; Wilderlord baronial culture predates the Conquest
Government
Alshari WilderlandsThe Magelaw and the Wilderlaw (palatinates) plus Vorone (ducal capital)
Castali WilderlandsWilderhall and surrounding Riverlords baronies
Wilderlord political cultureIndependent baronies; honour-feuds; horse-and-bow heritage
DemonymWilderlands-folk; Wilderlord (noble class)
LanguagesNarasi (Wilderlands dialect); Kasari at the rangers' enclaves; small Tal Alon settlements
First appearsSpellmonger (Book 1)
Notable features
  • Boval Vale — first to fall in the gurvani invasion
  • Vorone — Alshari Summer Capital
  • Wilderhall — Castali Wilderlands seat
  • Tudry — chartered city, post-war warmagi base
  • Vanador — Magelaw capital (post-Restoration)
  • Kasari Bransei homeland
  • Timberwatch — site of the great victory and the assassination
  • Cumulative loss of half the Wilderlands to Sheruel (became the Penumbra)
The Wilderlands
Details
TypeRegion
Status Active
Part of Duchy of Alshar
Events Here
Siege of Boval Castle
Book 1 · Region
The Flight from Boval
Book 1 · route
Siege of Tudry
Book 2 · Region
Battle of Timberwatch
Book 2 · Region
Battle of the Poros
Book 5 · Region
Wedding of Pentandra and Arborn
Book 7 · Kasari sacred groves

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