Lore

Groups & Organizations

Orders, guilds, councils, and factions of the Spellmonger series

Warmage Orders

Orders of battle-magi β€” founded for war, maintained for the peace after.

Hesian Order of Warmagi
Warmage Order
An order of warmagi specializing in military engineering, construction, fortification, and supply. Instrumental in building the pele tower network on the frontier of the Alshari Wilderlands.
Horkan Order of Warmagi
Warmage Order
A combat-focused warmage order based at Megelin Castle in the Alshari Wilderlands, led by Magelord Azar. Closely associated with the Megelini Knights.
Knights of Nablus
Warmage Order
The official magical order of Merwyn and Vore β€” warmage successor to the Royal Censorate, wearing red-and-white checkered cloaks under Commander Aleem before its Cormeeran schism.

Orders of Knights Magi

Armoured knight-mages, the hybrid orders of sword and spell.

Estasi Order of Knights Magi
Knights Magi
An order of knight-mages founded by Tyndal, Rondal, and Gareth, with Estasi Hall as their base in Sevendor. Holds the domain of Taragwen.
Megelini Knights
Knights Magi
The heavy cavalry of Megelin Castle in the Alshari Wilderlands. A disciplined order of knights who work in close coordination with the Horkan Order of Warmagi under Magelord Azar.

Magical Orders

The great guilds and councils of magic β€” the Arcane Orders and their rivals.

Academic Order of Magic
Magical Order
A scholarly magical order dedicated to the academic study and theoretical advancement of the arcane arts. Founded under Minalan's patronage; led by Baron Dunselen.
Arcane Order of Saviesa
Magical Order
The third Censorate splinter β€” Commander Aleem's break from the Knights of Nablus to serve rebel Count Andrevar, wearing blue-and-white checks and modelled on the Castalshari Arcane Orders.
Arcane Orders of Castalshar
Magical Order
The official governing body of magic within the Kingdom of Castalshar, established by Minalan the Spellmonger as the primary institution managing warmagi, irionite distribution, and magical policy.
Order of the Secret Tower
Magical Order
An ancient secret magical society descended from the Imperial Collegium of Magi β€” the Princes Elector of the Archmage. Banned by the Dukes after the Conquest, it survived in a handful of old Imperial families.

Intelligence & Secret Services

The quiet services: the Family, the Garden Society, the Woodsmen, and the IRIS.

Alshar Garden Society
Intelligence
Princess Rardine's covert Alshari intelligence service, dressed as an invitation-only horticulture club β€” operates with flower code-names and a "Head Gardener" at its top.
Internal Research & Intelligence Service
Intelligence
The IRIS β€” an unbroken pre-colonial intelligence service that has continued operating in secret on Callidore for three thousand years, headquartered beneath a cover criminal gang in Farise.
The Family
Intelligence
The unofficial royal intelligence and assassination network of the Kingdom of Castalshar, overseen by the old court matriarch Lady Arnet and directed through Princess Rardine. Recruits beautiful female agents through a brutal conditioning process.
The Woodsmen
Intelligence
A clandestine vigilante force created by Pentandra and Sir Vemas in Vorone to eliminate criminal gangs ("Rats") loyal to the old regime. Named after a local myth about woodland avengers.

Governmental Bodies

Institutions of state β€” past and present.

Royal Censorate of Magic
Governmental Dissolved
The feared magical enforcement body established by King Kamaklavan after the Conquest. For four centuries, its black-and-white checkered cloaks were symbols of dread β€” magi could be fined, imprisoned, or have their Talent destroyed.

Councils

Standing councils β€” humani, Alka Alon, and joint.

Alka Alon Council
Council
The regional governing council of the Alka Alon, consisting of the great lords of the Tree Folk. The primary Alka Alon political authority that humanity deals with in the Spellmonger era.
Beryen Council
Council
A joint Alka Alon–humani council of great magi and senior spellsingers, founded to coordinate the war against Korbal and the Enshadowed; its work substantially complete after Korbal's defeat.
Ferangallan Council of Alka Alon
Council
A regional Alka Alon council that pledged aid to Minalan in the struggle against the Goblin Wars and the forces of Sheruel.

Military Orders

Standing companies and free companies under arms.

The Iron Band
Military
A mercenary military organization operating in the Alshari Wilderlands and Vorone region. Provides a professional soldiery in areas where ducal authority is still being re-established.

Religious Orders

Temples, priesthoods, and the scholarly sacred.

Order of Fullr the Geodesarch
Religious Order
An ancient, reclusive scholarly and religious order in Farise, dedicated to the study of the Higher Mysteries. Dates to the founding of Farise itself and offered refuge from the Censorate to small orders that sought seclusion.

Factions & Movements

Movements and factions without charter or crown.

The Contramara
Faction
The Farisian secret society that fears the "Eye" β€” one of the underworld factions the IRIS manipulates from behind its criminal cover.
The Enshadowed
Faction Outlawed
A fanatical and militant faction of exiled Alka Alon who were outlawed by the Alka Alon Council centuries ago. Deeply anti-human and anti-Council, they lurk in hidden refuges and ancient caverns, working toward the overthrow of the Alka Alon order.
πŸ“– Get the Books

The Spellmonger series by Terry Mancour is available in audiobook, ebook, and paperback.

Audiobooks are produced by Podium Entertainment and narrated by Tim Gerard Reynolds.

Browse on Podium Entertainment β†’
Censorate Lineage
Royal Censorate β€” black & white
β”” Knights of Nablus β€” red & white
  β”” Order of Saviesa β€” blue & white