Lore

Locations

Kingdoms, duchies, cities, and settlements of the known world

The Magocracy
Empire Dissolved
The mage-ruled empire that governed humanity on Callidore from the fall of Perwyn until its conquest by the Narasi barbarian king Kamaklavan. The precursor to the Five Duchies.
Perwyn
Island Dissolved
The lost island-nation of humanity, birthplace of the Magocracy, swallowed by the sea when the Archmage Kephan the Damned attempted to expand its landmass.
New Leiden
Capital City Dissolved
The capital city of Perwyn and civic heart of the Colonial Magocracy — home of the legendary New Leiden Medical Center, lost with the island.
Barselon
City Dissolved
The Perwyn city from which the Sea Lords came — lost when the island sank.
Brighton
City Dissolved
One of the great cities of Perwyn during the Colonial Era — lost when the island sank.
Calcatalan
City Dissolved
One of the great cities of Perwyn during the Colonial Era — lost when the island sank.
New Caerdydd
City Dissolved
One of the great cities of Perwyn during the Colonial Era — lost when the island sank.
Stavoran
City Dissolved
One of the great cities of Perwyn during the Colonial Era — lost when the island sank.
Kingdom of Castalshar
Kingdom
The unified realm created by King Kamaklavan after his conquest of the Magocracy. Divided at his death into five duchies for his five sons: Vore, Merwyn, Alshar, Castal, and Remere.
Duchy of Alshar
Duchy
The westernmost and most prosperous of the Five Duchies, founded by Terine — the beloved bastard son of King Kamaklavan — and later ruled by the line descending to Duke Anguin, the Orphan Duke.
The Magelaw
County
Minalan's county palatine, carved from the ruined northern Wilderlands to serve as a magical frontier state and the last line of defense against the Penumbra.
Spellgarden
Domain
Minalan's Magelaw country estate -- a small but heavily-magical knobby ridge with a paracletic tower keep, established as the Spellmonger's personal seat and summer residence after the rise of Vanador. Site of an unscheduled Met Sakinsa lake formation in Book 16 and the Spellmonger's working laboratory through Books 13-17.
Barony of Lotanz
Barony
A frontier town of the Magelaw with one of the great Mirror Towers — a rough transit point on the edge of the Penumbra.
Vanador
Capital City
The "City of Wizards" — a young capital raised atop a high plateau in the Wilderlands as the seat of Count Minalan's Magelaw.
Tuervakothel
Fortress
The Alka Alon keep of Lady Fallawen — a tree-spire stronghold used as a custodial cell for the captured Nemovort Mycin Amana.
Anghysbel
Region
A hidden valley in the far north where a buried jevolar suppresses all magic — preserving relics, refugees, and secrets from the founding of the colony on Callidore.
Cave of the Ancients (Unger Station)
Place
The Kasari name for the sealed outer entrance to Unger Station — the threshold complex of Anghysbel's ancient colonial depot. See Unger Station for the combined article.
Unger Station (Cave of the Ancients)
Place
An ancient colonial geophysical research station carved into the rock of Anghysbel — preserved intact since before the fall of Perwyn. Known to the local Kasari as the Cave of the Ancients.
Tyr Moranan
Place
A remote outpost on the inner edge of the Alkali Wastes — the halfway waystation between the settled Wilderlands and Anghysbel.
Enultramar
Region
The populous, wealthy south of Alshar, ruled from Falas — whose Five Counts rose in open rebellion against the ducal line during the chaos of the goblin invasion.
Falas
Capital City
The glittering "Coral Seat" of southern Alshar — a southern coastal capital of refined tastes, ancient libraries, and intricate court politics.
Shadowood
Place
The ancestral estate of House Furtius in Enultramar — the only place the family of spies and shadowmagi set aside their disguises.
The Wilderlands
Region
The vast, forested north of Alshar — poor in coin but rich in timber and independence, ground zero for the gurvani invasion and the cradle of the Magelaw.
Timberwatch
Barony
The fief where the great battle against the gurvani horde was won — and where two ducal houses knighted Tyndal and Rondal on the field.
Vorone
Capital City
The Alshari summer capital — a timbered northern city of pleasure palaces and muddy streets that became the last redoubt of Duke Anguin II.
Tudry
City
The battered walled city of the northern Wilderlands — saved from gurvani siege and reborn as a forge-town of the Magelaw.
Amadia
Place Dissolved
The hidden Alka Alon tree-city where the Aronin served as oracle-lord — destroyed by Sheruel early in the gurvani invasion.
Duchy of Castal
Duchy
One of the Five Duchies, founded by Bemin, son of King Kamaklavan by his second wife. A largely Narasi-culture duchy.
County of Lensely
County
The senior Castali county of the Bontal country — liege lord to Sevendor, Sendaria, Fleria, and Taravanal, ruled by the ancient House of Lensely.
Trestendor
Domain
The impoverished hill-fief of Sire Sigalan — robbed of five manors and the village of Gosset by the Warbird's conspiracy, and Sevendor's natural ally.
Barony of Fleria
Barony
The old Flerian barony, nominally ruled by Baron Vulric — split by his late father into West Fleria (held by Gimbal as a near-independent domain) and East Fleria (Vulric's direct seat).
West Fleria
Domain Dissolved
The hostile hill-<em>domain</em> of Sire Gimbal the Warbird — a vassal-held sub-lordship of the Barony of Fleria, run as near-totally independent until its master besieged Sevendor and lost everything.
Barony of Sendaria
Barony
The prosperous riverside barony of Baron Arathanial — Sevendor's most important ally and the chief Lensely power in the Bontal.
Sendaria Port
Port City
The busy river-port of the Bontal Riverlands — ancestral seat of the Lensely barons and Sevendor's principal window on the wider world.
Barony of Sevendor
Barony
Minalan the Spellmonger's snowstone-crowned mountain barony — a neglected Lensely cadet estate transformed into the magical capital of the Five Duchies.
Brestal Vale
Domain
The eastern lobe of the original Sevendor twin-vale fief. Conquered by the Warbird Sire Gimbal and given to his bastard son Sir Ganulan; recovered by Minalan early in Magelord (Book 3) and folded back into the Sevendor demesne.
Sevendor Town
Town
The bustling chartered town below Sevendor Castle — a boomtown of enchanters, artisans, and ambitious burghers born of the Snowstone.
Lesgaethael
Place
The Alka Alon embassy spire built on the summit of Matten's Helm in Sevendor. A nine-story snowstone tower built by the Karshak as the formal Alka Alon embassy in the Five Duchies, hosting the Tera Alon-conversion programme and acting as the meeting-ground between the humani magi and the Alka Alon Council.
Barony of Taravanal
Barony
The new Lensely barony created from the reduction of Sashtalia and the fall of West Fleria — seated at the old Sashtalia castle and held by Arathanial's eldest son Arlastan.
Sashtalia
Barony Dissolved
The proud pretender barony west of Sevendor — whose three hundred lances were shattered and absorbed into the magelands during Book 7.
Barony of Greenflower
Barony
The cursed barony of Master Dunselen and his wife Isily — birthplace of the Magewar and the graveyard of the old mageocratic ambition.
Castle Salaisus
Fortress
The fortified seat of Baron Dunselen — where the Magewar ignited and where Minalan's reckoning with Isily played out.
Wilderhall
Capital City
The old Castali ducal hall on the edge of the Wilderlands frontier — long a seat of the Dukes of Castal, now the court of Prince Tavard.
Robinwing
Village
A small, out-of-the-way magelord's domain near the Alshari frontier — remembered as the site of the first great Convocation of Warmagi.
Relan Cor
Fortress
The nine-story Imperial fortress of the Later Magocracy — original seat of the first Dukes of Castal, now the Castali War College.
Gilmora
Region
The cotton-rich flatlands whose fields fed half the Five Duchies — and whose ruin in the Goblin Wars became the defining atrocity of the age.
Barrowbell
City
The grand cotton-country capital of Gilmora — famed for its Cotton Lords, its dragonfall, and the pleasures (and hazards) of its notorious courtesans.
Darkfaller Castle
Fortress Independent
The monstrous warded citadel of the Nemovort Mycin Amana — a near-impregnable seat of the Enshadowed inside human lands.
The Bontal Vales
Region
The fertile Castali river country where Minalan's snowstone revolution began — a patchwork of feuding petty baronies and productive vales along the Bontal River.
Inarion Academy
Place
The Imperial Magi academy on the river south of Sendaria Port — one of only two surviving magical academies in the Kingdom, and Minalan's own alma mater.
Duchy of Remere
Duchy
One of the Five Duchies, founded by Kamlan, son of King Kamaklavan by his second wife. Retains more of the old Imperial Magocracy culture than its neighbors.
Remeralon
Capital City
The ducal capital of Remere — one of the oldest cities in the kingdom, a ring of stately domes and obelisks that served as a provincial capital even under the old Magocracy.
Alar Academy
Place
The Remeran magical academy — the other surviving daughter of the Old Imperial tradition and Pentandra's alma mater.
Castabriel
Capital City
The sprawling royal capital of the Five Duchies, crowned by the great keep of the Dukes of Castal and now the throne-seat of King Rard I of Castalshar.
Kaunis
Capital City
The Royal Palace and court city of King Rard — the working capital of the Kingdom of Castalshar where the royal council actually sits.
Duchy of Merwyn
Duchy Independent
One of the two eldest sons' duchies — the "fabulous Merwyn" — granted by King Kamaklavan to one of his favorite eldest sons. A sea-trading power with ancient roots.
Duchy of Vore
Duchy Independent
One of the two eldest sons' duchies — "rich Vore" — granted by King Kamaklavan to one of his favorite eldest sons. The northernmost of the Five Duchies, bordered by the Narasi steppes.
Farise
City
The ancient merchant city-state of the Shallow Sea — founded by the Magocracy, independent under its Doges for centuries, conquered by the Narasi Horselords, and ruled in the present day by Doge Mirkandar I: Minalan the Spellmonger.
Terrematon
Fortress
The Citadel of the Censorate in Wenshar — former headquarters of the Royal Censorate of Magic, later proposed as a Wenshari bouleuterion.
Yltedene
Fortress Independent
The hidden refuge of the Dradrien Alon master smiths freed from Korbal's slavery at the Battle of Olum Seheri. Founded after the raid; produces the highest-grade enchantment-bearing weapons and armour in the modern era, including Minalan's Twilight mageblade.
Land of Scars
Region Independent
A blasted dragonfire wasteland between the Wilderlands and Enultramar, formed during the early invasion when dragons cratered the highland plateau. Strategically vital because it lies between Olum Seheri and the southern Alshari sea, but largely uninhabited and impassable to large armies.
The Mindens
Region Independent
The great northern mountain range of the Wilderlands, ancestral home of the Wilderfolk and the Bovali, and the heartland of Sheruel's Penumbra.
Boval Vale
Barony Dissolved
Sire Koucey's idyllic high-mountain realm — the first domain consumed by the gurvani invasion and the tragedy that opens the series.
Anthatiel (Olum Seheri)
Fortress Independent
The ancient Alka Alon citadel of Lord Aeratas — the rainbow-shrouded Tower of Vision on the Lake of Rainbows, thrown down by Sheruel and remade by Korbal the Necromancer as the dark necropolis of Olum Seheri.
The Penumbra
Region Independent
The blighted buffer region around the Umbra, where Sheruel's shadow thins into twilight and gurvani legions rule captured human lands through Soulless overseers.
Megelin Castle
Fortress
The eastern Penumbra command-fortress, held by Azar and (later) Bendonal the Outlaw as the Horkan Order's primary forward base. Built around the eastern frontier where the Penumbra and the Castali Wilderlands meet, Megelin became the working prototype of the Iron Ring fortress system.
The Shallow Sea
Region
The coastal sea off Alshar and the Coastlands, tended by the Vundel Leviathans whose starved coral reefs drive the whole snowstone trade.
The Shattered Isles
Region
The chain of islands scattered across the Shattered Sea between Alshar and Unstara — source of Farise's famous carpets, sensual music, and much of its slave population.
Enshalada
Place
A locale of the southern seas mentioned alongside Farise and the Shattered Isles — one of the ports of call in Minalan's explorations as Doge.
The Umbra
Region Independent
The black sphere of blight at the heart of the former gurvani realm — seat first of the Dead God Sheruel and then of Korbal the Necromancer and his Nemovorti.
Olum Seheri (Anthatiel)
Fortress Independent
The drowned necropolis at the heart of Korbal's dominion — the ruined Alka Alon city of Anthatiel remade as a Nemovort redoubt. See Anthatiel for the combined article.
Unstara
Region Independent
A distant land across the Shattered Sea — an old trading partner of the Magocracy, home of the Unstaran expatriates in Farise and famed for its deep drums.
Grandfather Tree
Place Independent
The most ancient being of the Met Sakinsa, living on the far side of Callidore — the oracle to whom the Court of the Leshi Fathers relays questions through non-magical organic cycles.
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